The Volume Fractal is a mono class that enables you to generate a fractal formula in a specific 3D render texture and represent the rendered pixels as 'voxels' in a specific tex3DVolumeBox.
The component can be automatically initialized by enabling the 'Auto Initialize' field and assigning a target tex3DVolumeBox with a valid 3D render texture.
Upon start or manual invocation, the fractal will be processed and painted to a dedicated 3D render texture, which can later be used in a specific tex3DVolumeBox or for custom purposes.
You can also manually generate the fractal in the editor by pressing the button at the very bottom, provided all required fields are assigned and properly set.