Raymarcher is a universal, cross-platform renderer that features a complete framework for manipulating signed distance functions and volumetric data.
The renderer includes a fully customizable material pipeline and comes with an out-of-the-box toolkit library, encompassing a simple voxel system, particle tracking and a series of mesh-to-volume data converters.
This documentation is focused on the
Application Programming Interface and technical aspects of the package, which should introduce the entire library & data structure to a programmer.
Please read the API documentation carefully, as some implementations and setups require special attention.
Please visit this
link for the general package documentation.
If you have any questions, suggestions, or issues, please do not hesitate to let me know via my
official email or join my
official Discord server.
Written by Matej Vanco, February 2024 ©.
Last update: August 2024.
The documentation was generated using the
APiDocsToHTML tool written by Matej Vanco 2023.
The Raymarcher package is subject to the official Unity
Asset Store Terms of Service and End User License Agreement.