MD_MeshEditorRuntimeAxisGizmo is a vertex manipulaton tool at runtime using the axis-gizmo style for PC/Mobile.
It requires a target component of type MD_MeshProEditor with generated gameObject points generated on the mesh.
User uses a mouse or a finger to create a rectangular selection in screen space to select mesh points. Once points are selected, user can manipulate with these points by using the well known arrow axis X,Y,Z (or custom) to move the selected points in world space.
Read more here (Online documentation slide)