MD Package Technical & APi Documentation
Introduction
Essentials
MD_Preferences
MD_MeshProEditor
MD_MeshEditorRuntime
MD_MeshColliderRefresher
MD_MeshBase
Modifiers
MD_ModifierBase
MDM_Twist
MDM_SurfaceTracking
MDM_SoundReact
MDM_SculptingLite
MDM_RaycastEvent
MDM_Morpher
MDM_MeshSlime
MDM_MeshNoise
MDM_MeshFit
MDM_MeshEffector
MDM_MeshDamage
MDM_MeshCut_Cutter
MDM_MeshCut
MDM_MeltController
MDM_InteractiveSurface
MDM_FFD
MDM_Bend
MDM_AngularBend
Geometry
MD_GeometryBase
MDG_TunnelCreator
MDG_PathCreator
MDG_MeshPaint
MDG_Tube
MDG_Triangle
MDG_Torus
MDG_Sphere
MDG_ProceduralPlane
MDG_ProceduralExtendedPlane
MDG_Octahedron
MDG_HexagonGrid
MDG_Cube
MDG_Cone
Utilities
MD_VertexTool
MD_Utilities
MDG_ProceduralPlane ::
MD_GeometryBase
Namespace: MDPackage.Geometry
Procedural plane primitive generated at runtime in Unity Engine. Generates smooth normals.
Read more here (Online documentation slide)
Public Methods
public
void
MDGProceduralPlane_ChangeSize(
float
size)
public
static
GameObject
CreateGeometry_Plane()
public
static
GameObject
CreateGeometry_Quad()
Public Fields
public
float
planeSize =
1f
;