MD Package Technical & APi Documentation
Introduction
Essentials
MD_Preferences
MD_MeshProEditor
MD_MeshEditorRuntime
MD_MeshColliderRefresher
MD_MeshBase
Modifiers
MD_ModifierBase
MDM_Twist
MDM_SurfaceTracking
MDM_SoundReact
MDM_SculptingLite
MDM_RaycastEvent
MDM_Morpher
MDM_MeshSlime
MDM_MeshNoise
MDM_MeshFit
MDM_MeshEffector
MDM_MeshDamage
MDM_MeshCut_Cutter
MDM_MeshCut
MDM_MeltController
MDM_InteractiveSurface
MDM_FFD
MDM_Bend
MDM_AngularBend
Geometry
MD_GeometryBase
MDG_TunnelCreator
MDG_PathCreator
MDG_MeshPaint
MDG_Tube
MDG_Triangle
MDG_Torus
MDG_Sphere
MDG_ProceduralPlane
MDG_ProceduralExtendedPlane
MDG_Octahedron
MDG_HexagonGrid
MDG_Cube
MDG_Cone
Utilities
MD_VertexTool
MD_Utilities
MDM_MeltController
Namespace: MDPackage.Modifiers
Control melt shader through the script. Required shader: MD_Melt.
Read more here (Online documentation slide)
Public Fields
public
bool
meltBySurfaceRaycast =
true
;
public
Vector3
raycastOriginOffset =
new
Vector3
(
0
,
0
,
0
);
public
Vector3
raycastDirection =
new
Vector3
(
0
,
-1
,
0
);
public
float
raycastDistance =
Mathf
.Infinity;
public
float
raycastRadius =
0.5f
;
public
LayerMask
allowedLayerMasks =
-1
;
public
bool
linearInterpolationBlend =
false
;
public
float
linearInterpolationSpeed =
0.5f
;