Mesh Pro Editor offers a simple vertex editor and the component serves as a bridge for mesh modifiers in MD Package.
Users can edit high poly meshes in Unity Editor using the simple vertex editor that is GPU accelerated and low-poly, to medium-poly meshes at runtime by generating points as gameObjects on mesh vertices. The component tracks the initial mesh reference allowing the user to restore from backup snapshot.
Read more here (Online documentation slide)
The following paragraphs contain MeshProEditor used in a practical example. Generate mesh vertices as gameObject points through the MeshProEditor and modify these points at runtime.