MD Package Technical & APi Documentation
Introduction
Bases
MD_MeshBase
MD_ModifierBase
MD_GeometryBase
CoreTools
MD_MeshProEditor
MD_MeshColliderRefresher
MD_MeshEditorRuntimeAxisGizmo
MD_MeshEditorRuntimePullPushGrab
MD_MeshEditorRuntimeVR
Preferences
MD_Preferences
Modifiers
MDM_AngularBend
MDM_Bend
MDM_FFD
MDM_InteractiveSurface
MDM_MeshCut
MDM_MeshDamage
MDM_MeshDamageGPU
MDM_MeshEffector
MDM_MeshFit
MDM_MeshNoise
MDM_MeshSlime
MDM_Morpher
MDM_SculptingLite
MDM_SoundReact
MDM_Twist
Splines
MDM_SplineHandler
MDM_SplineBinder
MDM_SplineInstanceDistributor
MDM_SplineShapePresets
Geometry
MDG_Cone
MDG_Cube
MDG_HexagonGrid
MDG_Octahedron
MDG_ProceduralExtendedPlane
MDG_ProceduralPlane
MDG_Sphere
MDG_Torus
MDG_Triangle
MDG_Tube
MeshPainting
MDG_MeshPaintingRuntime
MDG_MeshPaintingSource
SplineGeometry
MDG_SplineLineRenderer
MDG_SplinePathEditor
MDG_SplineTunnelEditor
Utilities
MDUtil_PackageSpecifics
MDUtil_Perlin
MDUtil_Transformations
MeshUtils
MDUtil_Perlin
Namespace: MDPackage.Utilities
Perlin noise C# class.
// Declare perlin noise in your code
private
readonly
MDUtil_Perlin
perlin =
new
MDUtil_Perlin
();
private
void
Method()
{
perlin.Noise(
1.5f
,
2.0f
,
0.97f
);
// returns float
}