Mesh Painting source class. Declare this class in your code to access mesh paiting solution on your own. Suitable for any platform. Read more here (Online documentation slide)
// Begin mesh paiting by the given parameters (should be called once) publicvoid PaintingBegin(PaintingMeshType meshType, string meshName, Material objectMaterial, MDG_MeshPaintingBrushData brushData, string objectName = "PaintedObject")
// Updated mesh painting over a time publicvoid PaintingUpdate(MDG_MeshPaintingBrushData brushData)
// Terminate painting once publicMeshFilter PaintingTerminate(bool destroyCurrentPaintingMesh = true)
// End mesh painting once publicMeshFilter PaintingEnd()