Complete mesh painting solution at runtime. Paint primitive meshes using various settings at runtime. Suitable for PC and mobile. Read more here (Online documentation slide)
publicbool AddMeshColliderOnRelease { get; set; } // Main material for the painted mesh publicMaterial PaintingMaterial { get; set; }
// Source code object for the mesh painting publicMDG_MeshPaintingSource MeshPaintingSourceInstance { get; }
// Input Hookups
// Use this input hookup for cursor/touch screen position publicVector3 InputHook_GenericScreenPosition { get; set; } // Use this input hookup for generic button down publicbool InputHook_GenericButtonDown { get; set; }