Sculpting Pro - Cone Geometry
Simple procedural geometry. Call 'GetPrimitive' to return the specific geometry mesh data.
Public Methods
public static Mesh GetPrimitive(int resolution = 18, float height = 1.0f, float topRadius = 0.1f, float botRadius = 0.7f, string meshName = "Cone")
Examples
The following paragraph contains an example script that generates a specific primitive geometry type.
using UnityEngine;
using SculptingPro.Geometry;
public class TestScript : MonoBehaviour
{
private MeshFilter meshFilter;
private void Start()
{
meshFilter = GetComponent<MeshFilter>();
meshFilter.mesh = SculptingProGeometry_Cone.GetPrimitive();
}
}